Qianqian Zhang

texture
I design its coloring and materials based on existing models. Then, I create materials for it using Maya and Substance Painter.







I design its coloring and materials based on existing models. Then, I create materials for it using Maya and Substance Painter.In this project, I combined steampunk elements with rusted cars to create the following material designs.







I have created a 3D material design for the jeans based on the existing design drawings as well as the model. I simulated the material of real jeans and combined it with the style of cartoon animation to design this jeans material texture.




Texture_groom
I design the coloring and materials based on existing models. Then, I create materials for them using Maya and Substance Painter. In this project, I utilized XGen in Maya to create the hair for the female character.








I create materials for it using Maya and Substance Painter. In this project, I utilized XGen in Maya to create the fur for the plush toy. By combining XGen with basic materials, I achieved a woolen felt texture.






3D Model
I design the coloring and materials based on existing models. Then, I create materials for them using Maya and Substance Painter. In this project, I utilized XGen in Maya to create the hair for the female character.






